Performance Capture
and Virtual Production Studio
Bring digital characters to life through human performance.
Behind every believable digital character is a real human performance.
ACT’s Performance Capture Studio introduces learners to the complete performance capture pipeline from recording body and facial performances to creating cinematic scenes inside Unreal Engine using professional virtual production workflows.
Designed for animators, filmmakers, game developers and creative technologists, this hands-on studio explores how motion capture, real-time rendering and virtual production are transforming modern filmmaking, games and digital content creation.
Working with professional motion capture systems, Unreal Engine, Blender and industry-standard animation workflows, you’ll learn how to capture performances, clean animation data, retarget movement onto digital characters, build virtual environments, light cinematic scenes and produce a fully rendered animated sequence.
By the end of the studio, you’ll understand how today’s AAA game studios, animation companies and virtual production teams create believable digital performances—while developing the practical skills to build your own.
Studio Information
Duration: 7 weeks
Schedule: 2 days per week
Delivery: Project-based studio learning
Outcome: Fully animated Real-Time cinematic sequences